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Halo 5: Guardians Discussion
Posted Yesterday, 04:13 PM
Is that what you want? To be surrounded only by people who think just like you do? No dissenting opinions. Just sit here and circle jerk in your echo chamber while you parrot your herd mentality groupthink back and forth to each other, plus repping your substanceless posts?
wouldn't it be better if you posted "creative ideas" on waypoint so that other things could be discussed here instead?
Posted Yesterday, 04:39 PM
Posted Yesterday, 05:16 PM
Wild idea incoming:
Instead of denying everyone the chance to veto bad map/gametypes so that you can go pee, how about you take some personal responsibility and back out of the search?
This really isn't a big deal to me. It's just that I personally believe the game should serve players a map/gametype without any choice or action from them. All I know is that I need to start playing when I hear beep beep beep.
This avoids favoritism and gives all maps in the playlist a fair shot to be played. If you don't want to play AR starts, you shouldn't be searching in a playlist with AR starts. If there is no playlist with precision weapon starts, then that is a problem with playlist management, not a reason to allow players to avoid certain maps.
Posted Yesterday, 05:25 PM
You also have backsmacks which kill users without depleting their OS.
That is actually an interesting idea. Backsmack a power up user to steal their power up.
Posted Yesterday, 05:51 PM
I think it would be kinda cheap if OS recharged, too many free passes. Plus that would make it so powerful that the respawn timer would have to be long.
I would prefer a single layer OS that doesn't decay and have it respawning on a very short timer. Smaller advantage but quicker respawn time. Quicker spawning power ups means more map movement.
If it's droppable, do you have to press a button to pick it up or just touch it? What physics does it have? If you kill an enemy, will the dropped power up roll right into his teammate who now has a power up he didn't earn? I just think it adds a lot of complexity for very little reward.
I really like the idea of only backsmacks stealing power ups. Nothing is dropped. Nothing needs to be picked up. The power up is instantly transferred to the player upon backsmacking his target. Simple, effective, intuitive.
Posted Yesterday, 06:03 PM
The fact that players NEED to push him when he gets weak is half the powerup.
I can dig it. Maybe make the rate at which the OS layer recharges slower than normal so he can't just pop into cover for a few seconds and come out with a fresh OS.