Meh, at this point, I think we all know that no sprint is just the more popular / logical / balanced option in Halo... I don't think bringing up numbers or irrefutable points will do much to strike a back-and-forth discussion...
However, it was rather obvious from the get-go that sprint was in the game to stay, considering how long it would take to redo all the maps, including campaign missions (and retest them), it could lead to another MCC disaster.
Honestly, I was just for the most part interested in seeing what kind of points he'd bring up to defend it, and it was good post made with careful attention to detail and great balancing in mind. This one did stand out as a bit iffy:
> On defense, you can try for a rapid retreat but it carries the trade-off of stalling your shield recharge.
I don't think that's a good point to make because first off, you just don't want it as a defensive mechanic. You're not so much trading off shield recharge if you're being shot at while escaping with sprint, so this is a valid point taking into consideration that you're not being shot at.
This said, I think what we should shoot for with sprint at this point, is anything that prevents people from using it to escape battles and it should become the best that we'll get balance-wise. It should simply not work at all when you're being shot at and you're trying to start sprinting away. If that's how the speed build-up works, it should be good. If not, I want to reiterate that it should be 100% impossible to sprint away while taking incoming damage.
And while you're not taking active damage, it tends become a decent trade-off with the shield stall.