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Guest Message by DevFuse


Halo 5 Map Idea? Prefabs?

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5 replies to this topic

#1   Ciutchism

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Posted 08 September 2016 - 08:22 AM

Honestly with these prefabs now we can basically export half a map right? I'm going to find a good pit remake and good construct remake. Put the top half of construct copy pasted above the pit. And make sword from pit lift up to sword from construct. Then I'm going to make long hall have an indented lift up to top gold. Gonna be cray.

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#2   Ravenality

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Posted 18 October 2016 - 09:29 PM

Not the exact same idea as you but similar in that I thought mixing parts of good older maps could make for an interesting map. I tried to balance it still for halo 5 gameplay but holding true to some aspects of the original map they were part of. I just finished the first version (will continuously update if i find issues or better optimization of weapons, spawns, etc). I took the main bridge part of Halo 3 Narrows, kept the rocket launcher bottom mid but changed the sides of the base. To the right side I have the BR tower from Halo 2 Lockout. Where BR 2 normally leads out into top mid of lockout there's a launcher that sends you across the map parallel to the narrows' bridge. The landing area is the Armory from Halo 5 Warzone. Lots of close range areas and tactical jumps and clamber tricks. Really happy with the map layout but haven't had much chance to test gameplay yet.

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#3   Sebastian

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Posted 03 November 2016 - 06:36 PM

With a little stretching, you could almost have the snipe lifts on Pit be the side lifts on Construct as well. Then Construct's streets essentially replace that Attic area that had to be blocked off above the bases.



What would you do with the main wall going down the center of Pit though? I could see that the wall dividing Training kind of being support structure for top center on the Construct segment, but I feel that top center would have to end near green / rocket hall. Which means you might have to delete the portion of the Pit wall that fills in between Rocket Hall and Long hall. Maybe you could just cut that wall out entirely. You'd likely move Rockets to top center anyway, so you don't need that wall for the little indent that Rockets spawn in on the Pit. So instead you delete the wall entirely, and make it a big trench leading to the gold lift. Then long hall would be more like G1, in the sense that the gold lift starts underneath long hall but long hall still has an entrance you can jump into. 



Could definitely be pretty cool. 

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#4   fascination

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Posted 11 February 2017 - 12:42 AM

That sounds like a premeditated construct with no weapons... Give a good connection... Lol
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#5   cynical

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Posted 07 March 2017 - 03:15 AM

Station 9 remake would be great :-D
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#6   Philthy


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Posted 12 April 2017 - 10:41 AM

i dont even know how to load a prefab.

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