Bungie Details Destiny 2 Post-Beta Changes

By: Devin Sidhu | August 11th, 2017

With less than a month to go until the much anticipated launch of Destiny 2, Bungie has begun to detail some of the tweaks and adjustments they’ve made prior to the launch of the PC beta on August 28th and the console launch on September 6th. In the Bungie Weekly Update, several Bungie devs touched on the things they learned from the console beta of Destiny 2, which concluded on July 25th.

The Design Lead of the the Crucible (Destiny’s competitive multiplayer component), Lars Bakken, started off the blog by detailing two of the different matchmaking options that Crucible players can choose from.

Bakken stated:

“One of our goals for Destiny 2 has been to create two different ways to challenge yourself against other players. From this point forward, to allow for more varied experiences between the playlists, matchmaking for Quickplay and Competitive will be tuned separately. Along with some other changes to the rule sets for specific game types, these are the moods we want to cultivate in the new Crucible.”

The Quickplay playlist (comprised of modes such as Clash, Control, and Supremacy) will allow players to quickly queue into matches with less of an emphasis on giving players the best possible connection and skill match. While this does mean that players may end up having to fight players who are much better or worse than them, search times will be much faster. The alternative is the Crucible’s Competitive playlist offering. In the competitive modes—Countdown and Survival—players will be matched with optimal connection and skill, with the con being longer search times. Lars also stated that they’ve made improvements to the system that calculates a player’s skill, allowing for better match-ups.

The blog also touched on a few other changes. The game’s Control mode has had the score limit increased (75 -> 100), as well as weakening the trigger for the mercy rule. The recharge time of Supers have also been decreased across the board due to player feedback from the open console beta. A few changes to PvE were also made, with grenade damage being increased as well as power ammo being made more readily available. The blog wrapped up with mention of a few of the console beta’s glitches being fixed.

Destiny 2 launches on September 6th and its PC beta will open up on August 28th. Activision has recently unveiled a promotion alongside Rockstar and Pop-Tarts to provide bonus XP and in-game loot—more info.


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