Destiny 2’s release is right around the corner, and the impending launch means fans are just dying to know what sort of content they’ll get to enjoy come September 6th. Just recently, copies of GameStop’s Destiny 2 guide have leaked into the wild, and fans have gotten their hands on all sorts of Destiny 2 info, including mission lists, weapon and armor information, and even full subclass breakdowns for each of the classes in Destiny 2.
Below is our Destiny 2 Hunter subclasses breakdown to help provide a picture of the badass abilities granted to the Hunter class in Bungie’s sequel.
In Destiny 2, certain abilities exist across all three of your subclasses. The Hunter’s movement abilities (Double Jump) and new Class Ability (Dodge) persist across all three of its subclasses. As for unique abilities, each subclass in the game can select from two trees that will modify the subclass to suit a specific play style. These blocks of perks can be upgraded and unlocked as you progress through the game, and only one set of perks can be used at a time.
Movement: Double Jump
- High Jump: While airborne, jump a second time to reach greater heights.
- Strafe Jump: While airborne, jump a second time with strong directional control.
- Triple Jump: While airborne, sustain your air control with a second or third jump.
Class Ability: Dodge
- Marksman’s Dodge: Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
- Gambler’s Dodge: Dodge to perform a nimble tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
After Ghaul attacks the Tower and the Last City, your Guardian will be left without its Light or abilities. When you make your way through Destiny 2’s campaign, you will earn these abilities back. The first subclass you will obtain is the Arcstrider.
The Arcstrider is Destiny 2’s take on the nimble and agile assassin archetype. The Arcstrider takes the place of Destiny 1’s Bladedancer subclass, but introduces new perks, abilities, and a new Super ability. The Arc Staff Super is a grounded, combo-based melee weapon that can deal massive damage alongside acrobatic and flashy animations and attacks.
- Skip Grenade: A grenade that splits upon impact, creating multiple projectiles that seek enemies.
- Flux Grenade: An explosive grenade that deals additional damage when attached to enemies.
- Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
Way of the Warrior
- Combination Blow (Melee Ability): Kill an enemy with this Melee Ability to trigger health regeneration and increase your melee damage temporarily.
- Combat Flow: Melee kills recharge your Dodge Ability.
- Deadly Reach: Dodging increases your melee range.
- Lethal Current: After dodging, each Arc Staff hit creates a damaging lightning aftershock..
Way of the Wind
- Disorienting Blow (Melee Ability): Strike an enemy with this Melee Ability to disorient your target and nearby enemies.
- Focused Breathing: Sprinting recharges your Dodge Ability. Increases maximum sprint speed.
- Combat Meditation: While you are critically wounded, melee and grenades recharge drastically faster.
- Lightning Reflexes: You are harder to kill while dodging.
The Gunslinger is Destiny’s subclass for sharpshooters. The Gunslinger Hunter gains access to a wide variety of Solar grenades, as well as a Throwing Knife for their Melee Ability. Golden Gun, the Gunslinger’s Super Ability, grants the player a high-damage Solar Hand Cannon that can be used to clear out large groups of mobs, or to land massive damage on a boss’ health.
- Incendiary Grenade: A grenade whose explosion catches enemies on fire.
- Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
- Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger.
Way of the Outlaw:
- Explosive Knife (Melee Ability): Throw a knife from a distance that explodes shortly after impact.
- Chains of Woe: Precision kills increase weapon reload speed for you and your nearby allies.
- Deadshot: Significantly improves your ability to hit with Golden Gun.
- Six-Shooter: Golden Gun can be fired quickly up to six times but has a shorter duration.
Way of the Sharpshooter:
- Knife-Juggler (Melee Ability): Throw a knife from a distance. Precision knife kills immediately recharge your Melee Ability.
- Practice Makes Perfect: Enter a trance with each precision hit, reducing the cooldown of your Super.
- Crowd Pleaser: Enables precision damage with Golden Gun. Precision hits with Golden Gun generate Orbs of Light.
- Line ‘Em Up: Precision hits with Golden Gun increase its damage and extend its duration.
The ever-popular Taken King subclass returns as the third unlockable subclass for the Hunter in Destiny 2. The Nightstalker focuses on weakening, trapping, and slowing enemies in both PvE and PvP. Its Super—Shadowshot—fires Void arrows that tether nearby enemies and provides buffs for allies in your fireteam.
- Vortex Grenade: A grenade that creates a vortex that continually damages enemies trapped inside.
- Spike Grenade: A grenade that attaches to any surface and emits a torrent of damaging Void Light.
- Voidwall Grenade: A grenade that creates a horizontal wall of burning Void Light.
Way of the Trapper
- Snare Bomb: Throw a smoke bomb trap from a distance with this Melee Ability. The smoke bomb sticks to surfaces and detonates when enemies are near, slowing and disorienting them.
- Keen Scout: Sprint and sneak faster, and gain an enhanced tracker. Tethered enemies are marked for easy tracking.
- Deadfall: The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.
- Vanishing Step: Dodging makes you vanish from sight for a short time.
Way of the Pathfinder
- Vanish in Smoke: Throw a smoke bomb explosive from a distance with this Melee Ability. The smoke bomb creates a cloud that makes you and nearby allies invisible.
- Lockdown: Grenade and smoke effects last twice as long, allowing for strong territorial control and increased damage potential.
- Heart of the Pack: Killing tethered enemies creates Orbs of Light and increases Mobility, Recovery, and Resilience for you and nearby allies.
- Moebius Quiver: Fire Shadowshot multiple times in rapid succession. Shadowshot deals massive damage against tethered enemies.
How to Unlock Subclasses and Abilities
After Destiny 2’s opening mission, Homecoming, the player will be tasked with rekindling their Light and rediscovering their lost abilities. The first subclass that the Hunter will unlock is Arcstrider.
After Arcstrider has been unlocked, Gunslinger and Nightstalker can be re-obtained by finding artifacts within the game world. These artifacts will trigger quests that will lead you to earning new subclasses.
Individual abilities (Grenades, jumps, class abilities, and perks) can be unlocked by using Upgrade Points. Upgrade Points are given when your character levels up or completes specific missions in the Director.
Which of the Destiny 2 Hunter subclasses will you be upgrading first? Discuss the upcoming release on our forums!