Bungie releases 1.10 Patch for Halo PC

By: Rhys Weir | May 15th, 2014

Back in 2003, Gearbox was given permission to port Halo: Combat Evolved to the PC. Fast forward to a few weeks ago and news broke out that Gamespy, the service used to host Halo PC’s multiplayer server list would be shutting down on May 31st, 2014 after a long 11 years of support Halo PC.

Halo CE Screenshot 2

While players could still play Halo PC without the server browser, sawnose of Bungie and a few others decided this wasn’t acceptable, regardless if the game was no longer their priority and confirmed that before May 31st, 2014, they would be releasing a 1.10 patch for Halo PC that would allow non-Gamespy servers to show up in the server browser.

As a nice surprise also, Bungie fixed a few issues and added some stuff in the 1.10 update.

Patch Notes

  • Bumped version to 1.0.10.0621
  • Moved Gamespy services to use new non-Gamespy server
  • Fixed a family of index-out-of-bounds bugs which had been exploited to crash clients
  • Made banlist parsing not case-sensitive
  • Removed halt on cache file verify error
  • Removed some verbose debug logging of gamespy connections
  • Fixed handling of video cards with >= 2GB of memory
  • Enabled refractive Active Camo on Nvidia cards, which had previously used an alpha fade. (AMD cards already have this)
  • Updated 2003-era upper bound on the video resolution picker. Use at your own risk; the game is untested at 4800×3600.
  • Updated chatbox settings to work with newer resolutions
  • Models node limit updated to 63
  • Fixed reading sv_ban_penalty from init.txt
  • Disabled executable_is_valid checksum from strings.dll
  • Allowed network access in devmode
  • Fixed parsing of custom map names containing a “.”

 

Sawnose also promises that the replacement server for Halo PC will soon be able to authenticate CD keys, allowing server hosts to keep the griefers out of their games easier.

The Gamespy-replacement server will soon gain support for authenticating CD keys, allowing server operators to create meaningful ban files to keep out griefers (who could otherwise easily create a new online ID). This feature is still in testing and is not yet active.

While Halo PC may not have the biggest player-base, it is amazing to see Bungie still caring about one of their older products.

Download Links

 

Source: Bungie