From what people learned so far from demos and early access to Assassin’s Creed: Origins, the franchise definitely makes some changes this time around. At a fundamental level, this title sets itself to play more like an RPG—with leveling, skill trees, and loot. Now, thanks to GamesRadar+, we have more information about the game’s difficulty settings.
In an interview with Origins director Ashraf Ismail, he cited the game’s large, mainstream audience as one reason behind including a choice in difficulty.
“We have a lot of people who play for different reasons,” Ismail explained. “Some people play for the historic context, some people for the narrative, some for the gameplay…”
So in order to keep players of all types engaged in the content, it’s possible to adjust difficulty when needed. Turning the difficulty down does not disable combat entirely, but it is a dynamic setting, which could be useful for a bothersome boss or relentless beast of the Nile Delta.
It’s tough to argue against the inclusion of this feature, seeing as how they’re already adding a pacified Discovery mode in 2018. For those who’ve had too easy of a time with mastering combat in past games, Ismail stated the stats and tactics of enemies are “much more aggressive” on higher difficulties. Prepare to meet your match.
Assassin’s Creed: Origins releases October 27 on PlayStation 4, Xbox One, and PC.