Raiding tombs for keys to armor that gave you a ridiculous amount of health was one of the most popular aspects of 2009’s Assassin’s Creed II. The newest entry in the now ten year old franchise, Assassin’s Creed: Origins, looks to revive this feature, seven games and eight years later.
Ubisoft Montreal’s Creative Director for the project, Ashraf Ismail, recently spoke to the Official Playstation Magazine and confirmed that Origins will bring back the puzzle-platforming challenges that were based off of real-life locations and history. Ismail stated:
“We have quite a few tombs in the game, and they range from being classical puzzles to navigation puzzles and navigation challenges. A lot of them are actually built off of the actual true tombs that we’ve researched.”
Assassin’s Creed II featured several navigational challenges that were based off of real-world locations, including Florence’s Duomo, as well as the St. Mark’s Basilica and the Saint Mary of the Visitation in Venice. Ismail’s team consulted historical experts so they could bring in a similar feature to Assassin’s Creed: Origins.
“So we put a lot of effort into recreating these tombs. Everything that is actually known we’ve mapped it out, we have images, we have research that’s been done on tombs, we actually try to replicate it as close as possible. So for example, the Greek pyramid, all the chambers, all the corridors are an authentic representation. Now, of course, we have a bit of fun and go a bit further, like, what are the secret chambers that have not been discovered yet?”
We don’t yet know what the rewards will be for the players who complete the challenges set in these tombs, but if Assassin’s Creed II is any indication, they’ll be more than worth the struggle.
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